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	<title>Blackkettle &#187; Shaxam</title>
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	<link>http://blog.blackkettle.org</link>
	<description>Things of Occasional Interest</description>
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		<title>Updated the Lexicon</title>
		<link>http://blog.blackkettle.org/2006/09/11/updated-the-lexicon/</link>
		<comments>http://blog.blackkettle.org/2006/09/11/updated-the-lexicon/#comments</comments>
		<pubDate>Mon, 11 Sep 2006 09:59:29 +0000</pubDate>
		<dc:creator>alex</dc:creator>
				<category><![CDATA[Coding]]></category>
		<category><![CDATA[Shaxam]]></category>
		<category><![CDATA[XAML]]></category>

		<guid isPermaLink="false">http://blog.blackkettle.org/2006/09/11/updated-the-lexicon/</guid>
		<description><![CDATA[Just made a quick update to the Lexicon page.  In a nutshell, it turns out that you can animate PerspectiveCameras in exactly the same way as Model3Ds, because they support a Transform property.  I haven&#8217;t had a chance to play with it properly yet, but it means no more fiddling with Vector3DAnimations to [...]]]></description>
			<content:encoded><![CDATA[<p>Just made a quick update to the <a href="http://blog.blackkettle.org/lightwave-winfx-lexicon/">Lexicon page</a>.  In a nutshell, it turns out that you can animate PerspectiveCameras in exactly the same way as Model3Ds, because they support a Transform property.  I haven&#8217;t had a chance to play with it properly yet, but it means no more fiddling with Vector3DAnimations to change LookDirection any more.  Woohoo!</p>
<p>Oh, and it looks like the same applies to Lights.  More Woohoo!</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Confused about Normals</title>
		<link>http://blog.blackkettle.org/2006/08/28/confused-about-normals/</link>
		<comments>http://blog.blackkettle.org/2006/08/28/confused-about-normals/#comments</comments>
		<pubDate>Mon, 28 Aug 2006 11:52:19 +0000</pubDate>
		<dc:creator>alex</dc:creator>
				<category><![CDATA[Shaxam]]></category>
		<category><![CDATA[XAML]]></category>

		<guid isPermaLink="false">http://blog.blackkettle.org/2006/08/28/confused-about-normals/</guid>
		<description><![CDATA[For some reason, the Normals property on a MeshGeometry3D is per vertex.  Who ever heard of a point having a normal?  It&#8217;s weird.  Just thought I&#8217;d point that out.
]]></description>
			<content:encoded><![CDATA[<p>For some reason, the Normals property on a MeshGeometry3D is per vertex.  Who ever heard of a point having a normal?  It&#8217;s weird.  Just thought I&#8217;d point that out.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>We got flayed!</title>
		<link>http://blog.blackkettle.org/2006/08/16/we-got-flayed/</link>
		<comments>http://blog.blackkettle.org/2006/08/16/we-got-flayed/#comments</comments>
		<pubDate>Wed, 16 Aug 2006 08:02:21 +0000</pubDate>
		<dc:creator>alex</dc:creator>
				<category><![CDATA[LightWave]]></category>
		<category><![CDATA[Shaxam]]></category>
		<category><![CDATA[XAML]]></category>

		<guid isPermaLink="false">http://blog.blackkettle.org/2006/08/16/we-got-flayed/</guid>
		<description><![CDATA[The post is here.
]]></description>
			<content:encoded><![CDATA[<p>The post is <a href="http://flay.com/GetDetail.CFM?ID=2312">here</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Quick Back-link Roundup</title>
		<link>http://blog.blackkettle.org/2006/08/12/quick-back-link-roundup/</link>
		<comments>http://blog.blackkettle.org/2006/08/12/quick-back-link-roundup/#comments</comments>
		<pubDate>Sat, 12 Aug 2006 08:39:56 +0000</pubDate>
		<dc:creator>alex</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[Shaxam]]></category>

		<guid isPermaLink="false">http://blog.blackkettle.org/2006/08/12/quick-back-link-roundup/</guid>
		<description><![CDATA[A quick round-up of posts and pages I&#8217;ve spotted that mention or link to Shaxam:

Tim Sneath
Mike Swanson
Dan Lehenbauer
Channel 9

There may be others I&#8217;ve missed, but those are the ones I&#8217;ve been told about&#8230;
]]></description>
			<content:encoded><![CDATA[<p>A quick round-up of posts and pages I&#8217;ve spotted that mention or link to Shaxam:</p>
<ul>
<li><a href="http://blogs.msdn.com/tims/archive/2006/08/04/688898.aspx">Tim Sneath</a></li>
<li><a href="http://blogs.msdn.com/mswanson/archive/2006/07/03/655705.aspx">Mike Swanson</a></li>
<li><a href="http://blogs.msdn.com/danlehen/archive/2006/07/22/675067.aspx">Dan Lehenbauer</a></li>
<li><a href="http://channel9.msdn.com/Showpost.aspx?postid=209587">Channel 9</a></li>
</ul>
<p>There may be others I&#8217;ve missed, but those are the ones I&#8217;ve been told about&#8230;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>So, to recap&#8230;</title>
		<link>http://blog.blackkettle.org/2006/08/12/so-to-recap/</link>
		<comments>http://blog.blackkettle.org/2006/08/12/so-to-recap/#comments</comments>
		<pubDate>Sat, 12 Aug 2006 04:53:07 +0000</pubDate>
		<dc:creator>alex</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Shaxam]]></category>

		<guid isPermaLink="false">http://blog.blackkettle.org/?p=3</guid>
		<description><![CDATA[For those of you who haven&#8217;t been following along, here&#8217;s a brief state-of-play update.  I&#8217;m working on Shaxam.com, which span out of Turning The Pages, and has had me learning lots about LightWave&#8217;s SDK and file formats and the 3D parts of XAML, and is the most fun and interesting work I&#8217;ve been involved [...]]]></description>
			<content:encoded><![CDATA[<p>For those of you who haven&#8217;t been following along, here&#8217;s a brief state-of-play update.  I&#8217;m working on <a href="http://www.shaxam.com">Shaxam.com</a>, which span out of <a href="http://www.bl.uk/onlinegallery/ttp/ttpbooks.html">Turning The Pages</a>, and has had me learning lots about <a href="http://www.newtek.com/lightwave/">LightWave</a>&#8217;s SDK and file formats and the 3D parts of <a href="http://en.wikipedia.org/wiki/XAML">XAML</a>, and is the most fun and interesting work I&#8217;ve been involved with in years. I&#8217;ll be posting here info about what I&#8217;ve learnt, a few questions for those involved, and progress updates as and when necessary.</p>
<p>The main output so far has been a simple plugin to convert static LightWave objects to XAML meshes, with as much detail intact as possible. Head over to shaxam.com if that interests you. On sale RealSoonNow(tm) will be a plugin to handle animation data. We&#8217;re about 95% there functionality-wise, and it&#8217;s looking better all the time.</p>
<p>I&#8217;m working on all this with <a href="http://www.imaginetix.co.uk">Mark</a>, who is fiendishly good with LightWave, and keeps pushing my code further than I was expecting, which is a good thing.</p>
<p>Anyway, that&#8217;s it for now.  More updates as and when, you know the drill.</p>
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