Updated the Lexicon

Just made a quick update to the Lexicon page. In a nutshell, it turns out that you can animate PerspectiveCameras in exactly the same way as Model3Ds, because they support a Transform property. I haven’t had a chance to play with it properly yet, but it means no more fiddling with Vector3DAnimations to change LookDirection any more. Woohoo!

Oh, and it looks like the same applies to Lights. More Woohoo!

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