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	<title>Comments on: LightWave &#8211; WinFX Lexicon</title>
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	<description>Things of Occasional Interest</description>
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		<title>By: Blackkettle &#187; Blog Archive &#187; Updated the Lexicon</title>
		<link>http://blog.blackkettle.org/2006/08/15/lightwave-winfx-lexicon/comment-page-1/#comment-6</link>
		<dc:creator>Blackkettle &#187; Blog Archive &#187; Updated the Lexicon</dc:creator>
		<pubDate>Mon, 11 Sep 2006 09:59:34 +0000</pubDate>
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		<description>[...] Just made a quick update to the Lexicon page. In a nutshell, it turns out that you can animate PerspectiveCameras in exactly the same way as Model3Ds, because they support a Transform property. I haven&#8217;t had a chance to play with it properly yet, but it means no more fiddling with Vector3DAnimations to change LookDirection any more. Woohoo! [...]</description>
		<content:encoded><![CDATA[<p>[...] Just made a quick update to the Lexicon page. In a nutshell, it turns out that you can animate PerspectiveCameras in exactly the same way as Model3Ds, because they support a Transform property. I haven&#8217;t had a chance to play with it properly yet, but it means no more fiddling with Vector3DAnimations to change LookDirection any more. Woohoo! [...]</p>
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